Cyberpunk 2077 News – Censorship, Vehicle & Weapon Customization!

In today’s Cyberpunk 2077 news we look at new details on Vehicle and weapon customization, Hand crafted details in Cyberpunk 2077’s Night City, A Festival CD Projekt Red has backed out of for a Cyberpunk 2077 related reason, Acid rain and equipment for combating Night Cities elements, as well as some potential trouble for consoles based on new censorship rules when it comes to sexuality in games.

Before we get into it, the official Cyberpunk 2077 page tweeted for the first time in a while, and whilst it wasn’t anything substantial, we did get hit with a pretty insane Jackie Welles cosplay by a fan. CD Projekt Red has stated that they are opening up their twitter to start re-tweeting worthy pieces of fan art, so if you are inclined at creating anything of the sort, try your luck and tweet out your designs to the official page @CyberpunkGame.

Next we have some brand new Vehicle and weapon customization details via a French publication who sat down with a CD PROJekT RED Employee to get the scoop on Cyberpunk 2077 and the world of Night City. In this interview with Maci Pietras which was further translated by Rawls + friends on the Cyberpunk 2077 discord, it was mentioned by Pietras that “Every time you see a vehicle in the game, it will be possible for you to take control, and you can start the fight from there. It’s typically things player find cool to do. Although I can’t give details about current vehicles in the game, customization of cars are in the game”. Now vehicle customization is an incredible thing for Cyberpunk 2077, but the first part is kind of vague.

Now Pietras also mentions two other details. He states that in relation to the source material of the pen and paper RPG game Cyberpunk 2020, that they were nervous about deviating too much from Mike Pondsmith’s original vision. He says “To be honest we were afraid of putting too much of us in this game, and that personal touch, would overshadow the original boardgame.” “For example during the creation of the character, you will have elements to customize and choose from, including the look, physical skills, which hand you hold your weapon in, and more. We took the elements from the board game, and extrapolated them for Cyberpunk 2077”
This is good news for the old school Cyberpunk 2020 players, who want Cyberpunk 2077 to be as true to its roots as possible. Obviously it’s a different medium all together, but the mechanics are more tranferrable and apparent when your source material is a pen and paper RPG, VS A BOOK OR MOVIE.
This is also good news for lefties and people who like to customize their shooting experience. Being able to choose which hand you hold your weapon in as a customizable feature, is definetley something LUQ former Counter Strike professional, has helped with. IF you guys are unaware, he’s on board with the CD PROJEKT RED team to help with testing the feel of the gunplay and to offer suggestions.
Pietras also mentions in this interview that the only animals in night city will be dogs and cats and you can interact with most NPCs.
In regards to interacting with all NPC’s this might be something that is very similar to The Witcher 3. You walk by an NPC, and they say a blurb or two to you about something going on in their lives and mosey along on their way.
As a final point from this article is was noted by Sardukhar from again the Cyberpunk 2077 discord that Pietras mentioned how V would undergo issues and choices stemming from a Cornelian Dilemma. A cornelian dilemma according to Wikipedia is a dilemma in which someone is obliged to choose between two courses of action, either of which will have a detrimental effect on themselves or on someone near them.

Next we have information regarding the development of Cyberpunk 2077 and how CD PRojekt red has built the future Californian dystopia of Night City. In an interview again with Maciej Pietras, it was mentioned by him that “the game will allow you to enter many buildings, knowing that everything was done by hand, because we believe that quality comes first through manual creation. Nothing is procedural in the world.”
Now in computing, procedural generation is a method of creating assets using an algorithm versus doing it manually and by hand. This will give the world a touch of detail that will make it feel more authentic, and lively.

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